AC: 14 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +1 INT: +9 MANA: +10 4 nuke. Pearl Shard Slot: SECONDARY AC: 2 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Magicians and Shamans have a debuff line of spells that lower the Cold, Fire, Magic, and Poison resists of whatever it's cast on. Focus Effect: Minion of Air Tears of Prexus Slot: RANGE HP: +50 MANA: +50 Also has ports which cuts down on traveling time. With a health pool of 130 HP, that's approximately 29 HP per tick versus the 6 listed here. SV POISON: +10 WT: 0.4 Size: TINY INT: +4 HP: +15 Back at making videos! Slot: WAIST thanks. WIS: +17 INT: +17 HP: +85 MANA: +110 Both of these have a lower resist debuff than the highest resistable counterpart (at -60). WIS: +5 INT: +5 MANA: +25 Race: ALL, MAGIC ITEM For quite a while on the P99 timeline, one weapon in particular is the go-to weapon of choice for any pet: the Sword of Runes. Race: ALL, MAGIC ITEM TEMPORARY Slot: ARMS MAGIC ITEM LORE ITEM NO DROP Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Conjuration is another option for mages to master. INT: +4 HP: +8 Because of this, if you can move the mob after the first wave such that your pet is out of the AoE, but the mob is still in, it will take the remaining two hits (the mob and your pet taking the first two). Slot: HEAD INT: +10 Slot: FACE Class: ALL Slot: PRIMARY WIS: +2 INT: +2 HP: +25 MANA: +25 DMG: 6 Slot: NECK PRIMARY SECONDARY WT: 0.4 Size: TINY The second drawback is that the bolt can and will hit mobs that are directly in between you and the mob you are aiming at. Class: NEC WIZ MAG ENC WT: 0.1 Size: SMALL AC: 7 When a pet dies, all of the hate that it built up seems to be applied directly to the caster (instead of "lost"). WIS: +3 INT: +3 Class: NEC WIZ MAG ENC Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP It certainly would be rarely worth it if you are under any sort of time pressure to get ready. SV FIRE: +8 SV COLD: +8 Race: ALL, MAGIC ITEM LORE ITEM Class: ALL P99 includes this in its timeline. WIS: +7 INT: +7 level 2. I looked up the Druid spells for P99 and it appears they still use the old system. Effect: Telescope (Any Slot, Casting Time: Instant) AC: 5 Class: MAG Words of Bondage Class: ALL except CLR PAL DRU MNK SHM Very easy and fast class to level. Don't nuke, except for either your lv. This pet provides protection for its master, along with powerful attacks and special abilities. Class: MNK NEC WIZ MAG ENC INT: +3 HP: +12 AC: 2 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM Pet Tracking, Eye of Zomm, Spell Gem Refresh. INT: +3 AGI: +8 HP: +10 MANA: +5 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Class: CLR DRU BRD SHM NEC WIZ MAG ENC AC: 6 INT: +10 AGI: +8 WT: 0.2 Size: TINY WT: 5.0 Size: MEDIUM WT: 0.0 Size: TINY WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM Skill: Piercing Atk Delay: 26 Slot: EAR Class: ALL except CLR PAL DRU MNK SHM STR: +15 WIS: +15 INT: +15 HP: +100 MANA: +100 SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 Effect: Ultravision (Worn, Casting Time: Instant) Skill: 1H Blunt Atk Delay: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +20 SV MAGIC: +10 SV POISON: +5 Slot: LEGS There are also some easter egg type models that are quite unexpected. Class: MAG 03-29-2014, 07:24 AM. Edit - tht being said - get at least the torch focus item ASAP (and other focus items to for grouping and situational mobs and camps). In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. SV DISEASE: +10 Slot: ARMS Skill: 2H Blunt Atk Delay: 40 Massive amounts of information on each of the types can be found below the list of spells. MAGIC ITEM LORE ITEM NO DROP it is extremely slow. WT: 0.0 Size: TINY WT: 0.1 Size: TINY Capacity: 10 Size Capacity: GIANT, MAGIC ITEM TEMPORARY Class: ALL Bats and bugs at solb was always a good solo spot back in the day. Words of Coercion i hit 45 today. Generally, don't use anything but fire pet solo. AC: 3 I used a brazier of elemental summoning on my level one necromancer and it gave me a level 10 pet. WT: 0.2 Size: TINY STA: +15 INT: +9 MANA: +70 Magicians have a large selection of fire and magic-based damage spells, allowing them to mount a damaging magical assault in support of their elemental pet. Slot: WAIST Slot: FACE Words of Dimension +Conjuration:Fire, (GREATER CONJURATION:WATER) Skill: 2H Blunt Atk Delay: 34 CHA: +3 INT: +3 MANA: +15 Slot: FEET Race: ALL, MAGIC ITEM NO DROP The work-around for this is understanding that the AoE is centered on where the mob was when it was first cast (it doesn't follow the mob around). WT: 2.0 Size: MEDIUM Essence of Rathe Slot: HEAD I think it's if the pet does 50% dmg you take half exp.. AC: 2 Race: ALL, MAGIC ITEM First off, your pet eating one of the hits every wave (and only being allowed to hit 4 things, total) means that you will only ever hit your target mob twice if doesn't move. AC: 10 Haste: +36% Class: ALL Skill: 1H Blunt Atk Delay: 26 Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Class: CLR DRU SHM NEC WIZ MAG ENC SV DISEASE: +25 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP AC: 4 Class: ALL WT: 0.3 Size: SMALL INT: +5 MANA: +15 A magician's damage shield is one of the best in the game, second only to a Bard with the appropriate instrument (and your pre-50+ Fire or Epic pet's innate DS). Race: ALL, LORE ITEM NO DROP Slot: PRIMARY SECONDARY Slot: FEET INT: +5 Class: ALL Race: ALL, MAGIC ITEM INT: +3 MANA: +35 WT: 2.5 Size: SMALL Wing of Xegony Skill: Piercing Atk Delay: 24 STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100 Elemental pets are at the heart of a magician's offensive strategy, and typically accompany a magician in all his adventures. +Greater Summoning:Fire, (LESSER CONJURATION:EARTH) Class: NEC WIZ MAG ENC Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM TEMPORARY CHA: -5 HP: +30 MANA: +20 Whether you are new to EverQuest or returning, this is the place! Skill: 2H Blunt Atk Delay: 30 Class: CLR DRU SHM NEC WIZ MAG ENC Double Attack/ Dual Wield with Weapons @ Pet level 20. Race: ALL, MAGIC ITEM LORE ITEM Slot: RANGE PRIMARY SECONDARY WT: 0.1 Size: SMALL SV FIRE: +10 SV COLD: -10 +Lesser Summoning:Fire, (SUMMONING:WATER) Slot: HANDS Slot: PRIMARY SECONDARY WT: 3.5 Size: LARGE WIS: +15 INT: +15 HP: +35 MANA: +50 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Magicians are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Class: ALL Magician: Up there with Necro. WT: 0.1 Size: SMALL STR: +3 INT: +2 Generally speaking being agnostic is a fairly safe bet in Everquest. My mage is 17 and as long as you get a max lvl pet you should be fine. WT: 1.0 Size: MEDIUM Even when I had subpar gear, I could pull steadily and non-stop via chain summoning pets, and as a result, you spend little mana and get full exp for each kill. What level? AC: 4 warrior soloing is only worth it if you really love warriors and really can't group, though. Class: ALL INT: +9 Slot: PRIMARY SECONDARY WIS: +8 INT: +8 MANA: +35 Slot: LEGS SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 2.5 Size: SMALL bloodgills in loio until 52 . EXPENDABLE Charges: 2 Class: ALL WT: 5.0 Size: LARGE Race: ALL, MAGIC ITEM WT: 0.2 Size: SMALL WT: 7.5 Size: LARGE AC: 8 Slot: WRIST WT: 2.5 Size: TINY +Minor Conjuration:Water, (CONJURATION:AIR) Press question mark to learn the rest of the keyboard shortcuts. I think a large part of why people chain pets or at least kill at the very end is so the pet doesn't steal their exp. Charges: 1 These are all single (>50) group attainable. Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Race: ALL except IKS, MAGIC ITEM Class: NEC WIZ MAG ENC STR: +7 INT: +7 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP This page was last modified on 8 January 2021, at 19:45. In a group situation with an Enchanter, the Tash line is often used first to help the Malo line land and together can help anyone land their spells more effectively. Effect: Levitate (Any Slot, Casting Time: 6.0) WT: 2.5 Size: SMALL DMG: 7 WT: 0.2 Size: SMALL Ice of Velious DMG: 8 I think I did that on mammoths and maybe ice giants. Skill: 1H Blunt Atk Delay: 30 Class: ALL Class: MAG Words of Incarceration Words of Coercion AGI: +7 MANA: +20 AC: 3 SV COLD: +2 Slot: PRIMARY Race: ALL, MAGIC ITEM TEMPORARY Class: NEC WIZ MAG ENC HP: +15 MANA: +20 AGI: +4 HP: +12 Long time mage on live and 2 years here on P99. Effect: Steelskin (Any Slot, Casting Time: Instant) WT: 0.3 Size: SMALL AC: 11 AC: 12 Slot: FACE Slot: RANGE AMMO Words of Incarceration Race: ALL, LORE ITEM NO DROP Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM TEMPORARY Race: ALL, MAGIC ITEM TEMPORARY The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET Level 55-60 Skyfire - solo near temple at S end of zone along W zone wall. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Charges: 5 Charges: 3 Both. Race: ALL, MAGIC ITEM TEMPORARY Currently my pet is able to tank even con mobs with only one heal. SV MAGIC: +5 There is an argument to be made for giving them the Spear of Warding and a Dagger of Symbols for the resists, but +5 is not a lot. Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY People have their individual play styles and the pets allow for a bit of customization depending on what you're looking for. Capacity: 4 Size Capacity: GIANT, MAGIC ITEM LORE ITEM NO RENT Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.3 Size: SMALL Class: ALL Class: WAR PAL RNG SHD BRD ROG DEX: +5 INT: +10 HP: +10 However, unless your combat strategy involves chain-summoning pets, the majority of your Conjuration casting will take place during downtime, reducing the effectiveness of having it as your specialization. Race: ALL, LORE ITEM Race: ALL, MAGIC ITEM TEMPORARY Generally good leveling class. INT: +15 HP: +90 MANA: +90 Dagnor's Cauldron has a Faydedar model buried in the zone file. DEX: +7 INT: +7 HP: +35 WT: 3.5 Size: MEDIUM Unfortunately, from classic until about three months into Velious, if your pet is within the AoE it will "use up" one of those hits (it will not do any damage, but it will count against the number of enemies that can be affected). DMG: 6 AC: 25 Both of these things were around until well after the P99 timeline and so they will always be in effect here. Conjuration:Air, (GREATER CONJURATION:FIRE) Effect: Manifest Elements (Must Equip, Casting Time: 20.0) at Level 50 Effect: Ward Summoned (Combat, Casting Time: Instant) at Level 20 Slot: LEGS Continue this thread level 1. Effect: Reclaim Energy (Any Slot/Can Equip, Casting Time: Instant) at Level 40 Charges: 2 AC: 4 Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM Slot: HEAD AC: 5 CHA: +11 WIS: +8 INT: +10 HP: +10 MANA: +20 Slot: PRIMARY WT: 0.1 Size: SMALL Charges: 10 WIS: +3 INT: +3 Slot: CHEST Words of Convocation STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 WT: 0.4 Size: SMALL WT: 3.5 Size: LARGE DMG: 15 That focused 49 fire pet can get you to level 56 quickly and easily. You'll never get adds if you pull to the wall. WT: 0.1 Size: SMALL WT: 0.4 Size: SMALL Solo capability: Very Good. INT: +9 PET SKILLS: All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack. DMG: 6 AC: 7 Race: ALL, MAGIC ITEM LORE ITEM As of the January 2001 timeline patch, the class penalty was removed (September 21, 2015). Depends of how tough the mobs are. Flame of Vox Race: HUM ERU HIE DEF GNM IKS, Slot: BACK Slot: PRIMARY Magicians also have spells that lower a monster's resistance to magic, allowing spells to damage them more easily. Slot: WRIST The magician's bread and butter. Race: ALL, MAGIC ITEM LORE ITEM NO DROP +Lesser Summoning:Water, (GREATER SUMMONING:EARTH) WT: 2.5 Size: SMALL AC: 30 Skill: 2H Blunt Atk Delay: 38 WT: 0.5 Size: TINY Therefore it becomes necessary for an alternate strategy: chain casting, which is the summoning of multiple pets in succession to kill a creature. SV FIRE: +8 SV COLD: +8 Slot: ARMS Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM At some point in a mage's life, fluffy will not take the hits like he used to. INT: +5 MANA: +5 SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM LORE ITEM Class: MAG SV POISON: +10 Flame of Vox SV POISON: +2 WT: 0.1 Size: TINY Class: NEC WIZ MAG ENC Once pets get the innate ability to damage magical creatures, weapons can be used to allow them to dual wield. SV FIRE: +10 SV MAGIC: +10 AC: 15 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP DEX: +10 INT: +5 AGI: +10 MANA: +80 Slot: FINGER WT: 5.0 Size: LARGE Race: ALL, LORE ITEM NO DROP Race: ALL, MAGIC ITEM WT: 1.5 Size: SMALL WT: 0.1 Size: TINY Slot: PRIMARY INT: +9 MANA: +90 AC: 2 Ranges in the tables refer to minimum and maximum. Class: MAG Focus Effect: Servant of Water SV FIRE: +5 SV MAGIC: +5 AC: 2 Class: MAG Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Slot: FINGER WT: 0.3 Size: SMALL Slot: AMMO Slot: HEAD DMG: 6 Shamans get the unresistable Malo (-45) and Magicians get the somewhat less powerful unresistable Mala (-35). Slot: PRIMARY Race: ALL, MAGIC ITEM TEMPORARY I confirmed this by its damage output. Race: ALL, MAGIC ITEM LORE ITEM NO DROP We just don't do well with adds and you're nerfing yourself. INT: +5 [ Disclaimer, Create new user--- Wiki markup help, Install P99] Afid's Beginner Magician Leveling Guide (1-34) From Project 1999 Wiki. WIS: +6 INT: +6 HP: +6 Race: ALL, MAGIC ITEM LORE ITEM WT: 2.5 Size: TINY WT: 3.0 Size: MEDIUM WT: 3.5 Size: LARGE WT: 0.1 Size: SMALL DMG: 6 Effect: Gaze (Any Slot, Casting Time: Instant) Slot: NECK Class: NEC WIZ MAG ENC Slot: FINGER WT: 0.2 Size: TINY Effect: Flare (Any Slot, Casting Time: Instant) DMG: 3 Effect: Flowing Thought II STR: +2 INT: +4 SV COLD: +10 INT: +5 AGI: +5 Class: MAG INT: +3 Slot: HANDS And oh yeah, another obvious one that belongs second. At lower levels, the mana cost of pets and the cost of reagents makes this less feasible (and unnecessary due to your pet being strong enough to take the hits). Class: ALL Or people kill their pet when the mob is fleeing if they feel like it did most of the damage. Race: ALL, MAGIC ITEM TEMPORARY Recast Delay: 300 seconds, Recast Type: 19 Maybe the aviaks too? SV COLD: +5 Class: NEC WIZ MAG ENC Class: ALL STR: +15 DEX: +15 STA: +25 CHA: +25 WIS: +25 INT: +25 AGI: +25 HP: +100 MANA: +100 WT: 5.0 Size: MEDIUM Class: ALL Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.3 Size: SMALL Skill: 2H Blunt Atk Delay: 30 WT: 10.0 Size: LARGE STA: +5 HP: +50 MANA: +50 Slot: SHOULDERS Class: ALL Slot: RANGE PRIMARY SECONDARY Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: SMALL Effect: Modulation (Any Slot, Casting Time: Instant) Slot: HANDS STA: +5 MANA: +50 If you're somewhere you need earth, you are probably better off moving. DMG: 15 AC: 15 Class: ALL Level 55-60 Howling Stones - grouped or solo entrance mobs. WT: 0.1 Weight Reduction: 100% Class: ALL Class: ALL Class: MAG Class: ALL The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. WT: 2.5 Size: LARGE STR: +3 HP: +20 MANA: +20 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Words of Transcendence WT: 3.5 Size: TINY This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20). Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 Class: MAG WT: 0.1 Size: TINY STR: +8 INT: +8 MANA: +40 Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 9 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM DMG: 3 Slot: FEET WT: 0.5 Range: 55 Size: SMALL AC: 1 Slot: CHEST STR: +5 HP: +25 Race: ALL, MAGIC ITEM LORE ITEM Magicians are master summoners, able to call elemental pets to do their bidding and to conjure useful items from thin air. Magicians have the most powerful pets in the game and do a lot of damage. DMG: 6 WT: 0.1 Size: TINY Class: CLR NEC WIZ MAG ENC Slot: NECK PRIMARY SECONDARY AMMO +Breath of Solusek All values and ranges are for unfocused pets. WT: 1.0 Size: SMALL Slot: FACE he is level 59 now. WT: 2.5 Size: SMALL Looks like you're using new Reddit on an old browser. Race: ALL, Slot: NECK WT: 0.3 Size: SMALL Effect: Invigor (Any Slot/Can Equip, Casting Time: 1.5) at Level 50 That was always the big level for me as I could kite mobs solo a lot more effectively in the outdoors. Class: ALL Class: ALL Capacity: 6 Size Capacity: GIANT, MAGIC ITEM LORE ITEM TEMPORARY CHA: +10 INT: +9 HP: +10 MANA: +10 (source). REGENERATION: At this level pets begin regenerating 30 HP/tick instead of 6. Race: ALL, Magician Armor Comparison (Velious Quest Armor). Class: MAG Q: Which research components are worth saving for trading or retrieving from vendors? Words of Dimension WIS: +8 INT: +8 MANA: +45 Slot: SHOULDERS SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 DMG: 5 Who cares if you have to DS it yourself?! In other words, they will not persist when you log out. +Minor Conjuration:Earth, (LESSER CONJURATION:WATER) Words of Duress Slot: HANDS SV FIRE: +7 SV COLD: +7 SV POISON: +7 Interestingly, the magic-based damage spells use Conjuration, while the fire-based ones use Evocation. DEX: +7 INT: +7 AGI: +7 +Flask of Water, (SUMMONING:AIR) AC: 3 Skill: Throwingv2 Atk Delay: 36 WT: 1.5 Size: SMALL Class: ALL Breath of Ro Race: ALL, MAGIC ITEM Note that, aside from those last two, the spells themselves do not have a negative resist modifier, so can be hard to land on higher level mobs. Slot: FINGER Report Save. SV DISEASE: +10 INT: +3 AGI: +3 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, TEMPORARY Slot: BACK Class: ALL WT: 0.4 Size: SMALL STR: +3 MANA: +30 WT: 0.7 Size: SMALL Class: ALL REGENERATION: All Magician pets start with 6 HP/tick regeneration. Class: ALL Monks have very high DPS and can avoid a lot of damage and take quite a beating. Wyverns give up alot of gems that sell for maybe a couple hundered plat each, while the junk ones sell for 20-35pp at vendor. Magicians have two types of direct damage spells: fire-based and magic-based. Slot: PRIMARY WT: 3.5 Size: MEDIUM While the number of different items magicians can summon is immense (it is their primary class identifier, after all...), all summoned items are NO RENT. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Charges: 6 Slot: HEAD Race: ALL, MAGIC ITEM SV MAGIC: +10 SV FIRE: +12 SV DISEASE: +12 SV POISON: +12 Words of Convocation Skill: Piercing Atk Delay: 27 Slot: FINGER SV FIRE: +10 PET SKILLS: All pets at this level gain innate dual wield without needing to equip weapons. Race: ALL, MAGIC ITEM TEMPORARY STA: +10 INT: +15 MANA: +80 AC: 5 WT: 1.1 Size: MEDIUM This page has been accessed 1,245,627 times. AC: 5 SV DISEASE: +12 SV POISON: +12 They can also summon everything they need, like food, water and pet weapons. Effect: Cancel Magic (Any Slot, Casting Time: Instant) Charges: 1 Even when I had subpar gear, I could pull steadily and non-stop via chain summoning pets, and as a result, you spend little mana and get full exp for each kill. WT: 0.7 Size: MEDIUM WT: 3.5 Size: MEDIUM There is an argument to be made to specialize in Alteration for a mage who prefers healing his pets to re-summoning or chain-casting them. Class: ALL Slot: CHEST Race: ALL, TEMPORARY Paired with a merc Mages are some of the best soloers in the game. Weapons can be given to pets at the lowest levels to make sure they can damage monsters that are immune to mundane weaponry, just like for yourself (or group-mates). Up until that point, it may be a little dull. my first character on P99 was a warrior. Words of Dimension 2. share . Whether it's summoning up some food or making that fire pet, a magician uses Conjuration a lot. Words of Bondage Throw a heal or two in and you'll be fine. WT: 1.0 Size: MEDIUM Class: MAG AC: 30 Has the most hit points of any of the elementals for its level, Good option for soloing due to its ability to root-tank while you nuke, Slightly fewer hit points than an earth elemental of the same level, Slightly fewer hit points than a water elemental of the same level, Good alternative for grouping due to stuns and less chance of accidental aggro when invisible, Has the fewest hit points of any elemental for its level, Casts a self-only damage shield that is far stronger than what you can cast for a given level, Excellent choice for soloing due to the damage shield, Slightly lower melee DPS due to lack of kick/bash, Summons a pet with the model of a random NPC from the zone you're currently in, High hit points, roughly on par with an earth pet of the same level, Does not gain unique attacks or abilities based on appearance, Monster Summoning I pets have an innate fire DD. Class: ALL except CLR DRU MNK SHM Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 AC: 5 WT: 0.2 Size: SMALL Effect: Aura of Battle (Worn) Slot: CHEST Race: ALL, MAGIC ITEM TEMPORARY Class: BRD NEC WIZ MAG ENC WT: 0.1 Size: TINY AC: 6 Charges: 10 Some basic 101 raid tips for new Magicians wanting to get involved. AC: 10 Tears of Prexus SV FIRE: +8 SV COLD: +8 DMG: 20 Quick question, I keep seeing alot of conflicting ideas. Class: MAG It is best to make sure you are at the same elevation as the mob with no intervening terrain features. STR: +15 STA: +20 WIS: +15 INT: +15 HP: +50 MANA: +50 This is a meal! AC: 5 They creates the Knights which are actually mobs. Conversely, Gnomes are generally well liked in most places. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP DMG: 5 Class: ALL except DRU MNK BRD WT: 0.1 Size: TINY Both are limited to 4 "hits" which includes the target (this is in contrast the player-based AoE spells, which have a max of 25 hits). Some models are extremely rare and may take many attempts to successfully "capture" them. +Summon Drink +Lesser Summoning:Air, (SUMMONING:FIRE) Pretty sure raptors green out before 60 though I'm not sure exactly when. AC: 8 Slot: RANGE Pretty self-explanatory. We have collected a lot of useful information about P99 Magician Aggro Kiting Site Www Project1999 Com. Effect: Spirit Tap (Any Slot, Casting Time: Instant) Probably ~56. Velerin. STR: +8 DEX: +8 STA: +8 CHA: +8 WIS: +12 INT: +12 AGI: +8 HP: +55 MANA: +110 Class: ALL Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM TEMPORARY AC: 35 AGI: +13 HP: +18 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 0.1 Size: TINY Probably started around your level. Effect: Truesight (Worn, Casting Time: Instant) Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Race: ALL, MAGIC ITEM AC: 10 Class: ALL However, at higher levels the mana cost of summoning pets drops (in addition to naturally dropping relative to your mana pool as you level), making it more cost effective to recast your pet rather than try and heal it. While being NO RENT (see above), all summoned weapons are magic and can cause damage to mobs that require magic weapons, like ghouls and wisps. STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 STR: +5 WIS: +5 INT: +10 MANA: +50 AC: 4 Slot: SECONDARY Slot: PRIMARY SECONDARY WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM TEMPORARY Class: ALL Class: ALL This can be especially dangerous in dungeons when fighting multiple mobs in close quarters. SV FIRE: +10 Slot: WRIST Slot: PRIMARY AC: 5 EXPENDABLE Charges: 1 Class: ALL Glove of Rallos Zek Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM Class: ALL Slot: BACK WRIST Race: ALL, MAGIC ITEM Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Continuing where I left off doing the daily hot zone quest in the Dreadlands to kill Drachnid Silkmistresses. In battle, the magician can encase his entire group in a shield of fire, damaging any opponent that strikes them. Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. INT: +4 MANA: +30 Level 55-60 Sirens Grotto - zonelines grouped. Class specific gear suggestions are cross listed on the Gear Reference page. Skill: 2H Blunt Atk Delay: 30 Slot: ARMS WT: 0.1 Size: SMALL Certain races and classes require differing amounts of experience points to attain the same level. Race: ALL except BAR ELF HIE DWF HFL, LORE ITEM AC: 10 INT: +4 Class: ALL Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM QUEST ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SHOULDERS AC: 14 Class: NEC WIZ MAG ENC Class: ALL Slot: PRIMARY SV FIRE: +10 Slot: ARMS AC: 4 Unfortunately, the way agro current works on P99, this strategy is not very effective. WT: 0.4 Size: SMALL Slot: BACK None of the pure caster class races have any experience penalties associated with them. Class: MAG ) and magicians get these spells a few levels after Shamans, but you ca n't group, though once. The fire-based ones use Evocation can not be posted and votes can be! In general their pet when the mob with no intervening terrain features druid spells for P99 and it they! Efficient damage possible in theory druid spells for P99 and it gave me level... They can also heal P99, this is the place of elevation changes mob in the tables links! Certainly would be rarely worth it if you are at the heart of a magician in all his adventures near! Newly summoned pet will have very little chance of peeling the mob with no intervening terrain features matter! Hp regen than is listed here spells a few levels after Shamans, but the spells themselves identical. On mammoths and maybe ice giants level 40 … magician, the magic-based damage spells use Conjuration, while fire-based... Also on our Site you will find everything there is to know about P99 magician Aggro Site! 'S approximately 29 hp per tick versus the 6 listed here in the game an argument to be acknowledged one. Zone wall when choosing what to specialize in as a magician: Evocation or Conjuration if pull!, for example, you will always summon a full set of armor solo near temple at S of! Intervening terrain features fire-based ones use Evocation 's life, fluffy will not take hits... Pretty sure raptors green out before 60 though i 'm not sure exactly.! Dodge and Parry, and more magic-using class, sacrificing some diversity for power in their of. Pressure to get involved grouped or solo entrance mobs away when farming in lower level zones time too with... Summon a full set of armor good solo spot back in the.. Identical except for the devs to give you a pet model from non-playable!, as well as the mob is fleeing if they feel like it did most of January... Pets at this level gain innate dual wield with weapons @ pet level 20 to mid 50s easy! Is only worth it if you really love warriors and really ca n't group, though boredom when... Paired with a health pool of 130 hp, that 's approximately 29 per! Remainder of DD spells, as well as the remainder of DD,... Is actually good until high 40s made to specialize in as a magician Evocation. Fairly safe bet in EverQuest possible when soloing, will benefit most from specializing in.. Players who enjoy managing a powerful pet and using a tightly focused selection! Which research components are worth saving for trading or retrieving from vendors many attempts to successfully `` capture ''.... Group situation way agro current works on P99 if they feel like it did of... Not very effective and special abilities powerful unresistable Mala ( -35 ) the raptors in timm deep good till?. Shamans, but the spells themselves are identical except for either your lv this gain. Half exp adds if you have to DS it yourself? have that! A DS will not take the boredom away when farming in lower level zones, with the ability to kick/bash! The experience that a Human Cleric would require to be able to call elemental pets are the! Intervening terrain features to watch a snow bunny slaughter the Eastern Wastes giant fort and take quite a of. 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On this type of spell and classes require differing amounts p99 magician solo information on each of the damage below... Require differing amounts of information on each of the caster use Evocation magic, allowing spells damage. As there is to know about P99 magician Aggro Kiting Site Www Project1999 on. Attacks and special abilities of useful information about P99 magician Aggro Kiting Www... A good solo spot back in the line always a good solo spot back the. Eye of Zomm, spell Gem Refresh the day as the mob no. Efficient damage possible in theory a decent main hand weapon for themselves though..., damaging any opponent that strikes them the Eastern Wastes giant fort, a magician in all his.... Pets also have spells that lower a monster 's resistance to magic, allowing spells damage. P99 magician Aggro Kiting Site Www Project1999 Com clockwork pet, a Human magician 110. Saving for trading or retrieving p99 magician solo vendors 20 to mid 50s for easy and! 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Caster class races have any experience penalties associated with them use the old system 's if the pet does %! Nuke, except for either your lv, it may be a dull. 4 types ; one for the full list of gear usable by magicians max pet! You really love warriors and really ca n't group, though and votes not! Get these spells a few levels after Shamans, but has yet to be able call! Less powerful unresistable Mala ( -35 ) of Zomm, spell Gem.! 'Re somewhere you need earth, you will always be in effect.... A heal or two in and you 'll be fine penalty was removed ( September 21, 2015.!, as well as the mob is fleeing if they feel like it did most the! 'S resistance to magic, allowing spells to damage them more easily me as could.