Marines. If you are looking at a old guide which has marines as your main infantry that is old. This item has been removed from the community because it violates Steam Community & Content Guidelines. why do you use cavalry recon company when this reduces the speed of the division? Dec 12, 2012 637 531. superior firepower, branch with support company bonuses, no exceptions, like seriously, no exceptions, nothing comes close to superior firepower, support company bonus branch, early game 7/2 with support art for most countries, 10 with support art is desperation measure for China, not a long term plan - at least have decency to go superior firepower with this, mid game, 6/2/1mtank - but that mtank could really use some high armor variant, as you're on fairly narrow margin with your armor vs enemy piercing, especially if game goes past 1943, for tank divisions, 5 mtanks 0 mot 5 supports, enjoy your 90% hardness, while still having decent org from that doctrine bonus - it's a completely broken super cheap template nobody uses because math is behind it is non-intuitive. They receive +30.0% attack in marshes, +40.0% attack when fighting over rivers, and +50.0% attack when engaging enemies during amphibious landings. log, maintenance, signal company, recon, engi. Historically the terms used in Hearts of Iron 4 had very different meanings for most of the countries. You can edit division templates by going to: Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. Not really recommended, but it's a kinda valid alternative if you know where you'll be fighting. I disagree when you say that heavy tanks are always bad. With patch 1.9 on 25th February 2020, a new game mechanic was added, that you will have whether you have DLC or not - ressistance on occupied territory. Here's division designer I made.It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out … 40 width-> 5moto or meca + 15medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. Heavy tank destroyers is the defining feature and its OP as hell. When fighting majors with a lot of CAS (GER/SOV/USA) without air superiority I add AA, it is devastating for planes, you will see the AI plane number drop quite sitnificantly. Here are some of the common acronyms in the game and in discussions surrounding it: AA 1. All rights reserved. Well, in today’s preview of the amazing new edition of Codex: Space Marines, we’re looking at Successor Tactics and how you can use them to create the army of your dreams! What do you think of these templates? The amount and type of damage that you take depends on the percentage of the hardness of your division, that can range from 0% to 100%. 20 width-> 4moto or meca + 6medium Tanks (or modern in late game) & artillery / recon / engineers / maintenance / AT. If you have also comments or suggestions, comment us. I wouldn't say that your 5+5 tank template is super cheap, although I don't doubt its effectiveness. Standard Division: 40w: 14 inf;4 arty; (scale up type of tank as enemy AT increases). Arty, engi, maintenance, log, arty, New comments cannot be posted and votes cannot be cast. The division template system is one of the key mechanics of Hearts of Iron IV. Here's division designer I made. Anti-aircraft artillery - Artillery designed to shoot down enemy aircraft. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; … Logistics, engi, hospital, maintenance, FREE SLOT. 1 Description 1.1 2 Assessment 2.1 Pros 2.2 Cons 3 Gallery 4 Trivia By far the largest, most powerful tank in the Imperial Amenrian Armed Forces, it can easliy defeat any conventional vehicle, either by crushing it or with its devastating twin cannons. batallions, sometimes 8 with 1 art. The composition of each division is specified by its division template. The first section called “Basic Templates” includes all kind of regular templates which will work perfectly in every situation, even tho they are basic. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1247063630. But it’s not pure marines they have low damage and breakthrough. Its combat battalions are pure tanks, which means it costs basically as much as it can per width. You seem to be missing design company bonuses for tank and variant equipment. A level 3 support AT in a 14/4 superior firepower infantry division gives you 59.7 piercing which is more than enough to pierce the "space marine" division. Moreover, is there always a template considered as "Space marines" / "Super marines"? Marines . It also doesn't include certain derived stats, like HP ratios or attacks * org, or total cost to field a given amount of width. Light tank. Please see the. 70 Badges. Apr 1, 2017 #14 podcat said: Fans of Hearts of Iron IV have been filling the forums with requests for the ability to finally conquer the moon, and Paradox Interactive and Paradox Development Studio are finally ready to respond! 4 years ago. Also I don't add suppert artillery when I don't go SFP doctrine, because it drops organisation, your main defensive stat, a lot. For armour units I suggest 3 mot./mech. It all seems fine, provided you understand the strengths and accept the weaknesses of the designs you picked. You still need your own fighters though to get actual air superiority. Anti-air - Can be used in multiple contexts. AH 1. 13 infantry 4 artillery 1 heavy tank destroyer. heavy tank template hoi4 2020, The Komodo tank is an Amenrian heavy tank in the Politics & War Roleplay Universe. Also AT on armoured units seems stupid when you can get TD. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. This allows marine units to fight on longer then other infantry and into more difficult positions. They have their downsides such as speed or cost, but they also have their upsides. Hello, thanks for your comment. Victory is at your fingertips! It’s end. SAA, hospital, engineer, SArty, Free Slot (I like to use maintenance), Sturmtruppen: 40w 12 inf; 4 SP Arty; 2 Tank. 10inf + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). The most common space marine div is a 13/4 with a single Heavy Tank Destroyer in it making it 40 combat width. This is guide is a collection of basic and advanced templates. For infantry I usually just to 10 inf. Do you have templates for special marine forces and mountains to advise? If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Marines are specialized infantry trained to engage in wet terrain and perform amphibious invasions. This item will only be visible to you, admins, and anyone marked as a creator. 40 width-> 14inf + 4art & artillery / recon / engineers (sometimes hospital / logistic / AT). Maintenance companies will reduce attrition taken. I would like to discuss with you guys how to best make a 40 width tank division template in Hearts of Iron IV. This includes colonies as well as territory that you took via a peace treaty but it isn't core territory. 10marines + 6art + 1heavy Tank (or super heavy Tank / modern Tank) & artillery / recon / engineers (sometimes hospital / logistic / AT). It also doesn't seem to account for rushing a certain technology to have it ahead of time, or that certain upgrades just aren't researched, such as lend leasing/licensing equipment, or just neglecting a particular research because you only have so many slots and your priorities are elsewhere. heavy and light tanks are always bad - medium tanks are basically as strong as heavies and as cheap as lights - this is not what equipment templates would imply, but due to different number of tanks per battalion that's what it adds up to. Infantry have 0% hardness, Motorized have 10% hardness, light tanks have 80% hardness and medium tanks have 90% hardness. You waste so many resouces by adding tanks to your infantry that its not worth the cost AND you also dont have enough resources for actual tank divisions. Armored battalions consist of the highest tank you can go. For playing against the AI I usually don't make AT. Before we get into the nitty-gritty of how to choose your own Successor Tactics, let’s take a quick look at what it means to be a successor Chapter… Successor Chapters. Watch the whole series: https://www.youtube.com/playlist?list=PL-azHLkqdWyO-AU2fpuLyc-9u4ANf4mihSupport me on Patreon! The usual setup is: 10 marines 2 heavy tank destroyer 6 artillery. © Valve Corporation. 20 widths tend to do just fine. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit. Armored core: 20w: 6 tank;4 mot mech. They added a restriction making it not possible anymore. https://steamcommunity.com/sharedfiles/filedetails/?id=1944416524 There are three types of national experience: army, naval, and air, each can be used to modify equipment, templates or to receive a 100% research speed bonus in the relevant doctrines. Finally, we get a real space-marine-template! One thing I would caution against for mid-late game is your 7/2 infantry division, their defense concentration is really only good for fighting against infantry, I would suggest transitioning your 20 wide infantry into a 8/1/1, 9/2, and then 10/0. AAA 1. Hayro Major. Good morning, everyone. The composition of your division can make or break a battle. That division only has 42.9 armor if it is a Heavy 3 TD. Marines. Medium tank. I see a lot of people making fabulous encirclement and I’d like to know how you do, what do you use as a division to take the enemy quickly backwards? Finally, in terms of the fleet, what do you advise me? You need to sign in or create an account to do that. The AI basically never builds enough AT to counter the … Press question mark to learn the rest of the keyboard shortcuts. Tanks have more hp and org than tank destroyers, and while tanks might cost more and dont offer quite as much piercing, they bring a hefty amount of breakthough. Isn't heavy tank destroyers better for space marines? Most common are state anti-air and divisional anti-air (battalions or companies that use anti-air equipment such as Anti-aircraft artillery and Self-Propelled anti-air). You can also just accept the losses taken. Feel free to contribute the topic. Cavalry: 20w: 7mot;2mot arty. This gives you 44 width, 40 with field marshal -10% width bonus. You can change motorized units to mechanized ones. Armor. Medium tank mechanized. All trademarks are property of their respective owners in the US and other countries. Hearts of Iron IV Division Template 2020 Lategame you get 900+ Soft attack and you can slowly push across pretty much all terrain including rivers being mostly unstoppable by anything but tanks. You will need a lot more if you plan to create a big navy… especially if it’s from scratch! (space marines refers to having 1 or 2 tank brigades in an infantry division.) These are usually banned in multiplayer games as they are completely game breaking. It's far more convenient and more accurate than the one in-game, and unless you're really into Excel there's no way you'll figure out details on your own as wiki and tooltips are not great. Space Marines are g a r b a g e. Counter them by putting support AT in your infantry. 20 width infantry with 8/1/1 is 8inf + 1art + 1? I'm always using the firepower doctrine because I usually play with small country (last game was with Birmanie or Sri Lanka). A division template that is kind of exploitative. I've seen better, but it's always variations on the same. Marine Divisions are very effective when supported by Engineer Companies. I have been playing for a year and now I properly understand divisions. A division is 1 basic unit depicted on the map during gameplay. Or mountains you will need a lot cheaper than regular tanks, means. 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